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 Bad weather and house idea.

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Emaleigh
Wolfkid
6 posters
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Wolfkid

Wolfkid


Posts : 117
Join date : 2009-01-16

Bad weather and house idea. Empty
PostSubject: Bad weather and house idea.   Bad weather and house idea. EmptyMon Feb 23, 2009 12:59 am

Recently all of us experience a bad weather that reduce our life very much. 30% ouch, it's almost the char has been stayed outside during storm. We have a house but why the weather still decrease our health.

So I came to an idea, how about god in this world ( admin ) created the house for us ( i mean real function house )
We can buy and upgrade a house, so when the weather is bad our health did not decrease. House with better roof and wall can make an excellent shelter for player so their life will not decrease. Of course admin can also apply other function as well.

Also the comfort, hygiene meter also security is also a great idea to the house. We can buy furniture to increase our comfort, buy broom or other house cleaning equipment to increase our hygiene meter, lock or guard or even dog to increase our house security meter.

This item can be made by other profession job. So it really diverse and expand the job in the divine world.

Of course such bad feature should come to this world too, like random bad event. House that didn't have good security have a risk to be burglar, the higher level of player the higher risk the house to be burglar.

Comfort meter come with bad event like "having a nightmare during sleep", so the char have decrease proficiency for doing job and thus gather less money.etc

What do you think? A nice addition to this wonderful game right?
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Emaleigh

Emaleigh


Posts : 330
Join date : 2009-01-10

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyMon Feb 23, 2009 12:23 pm

Interesting idea. Though I do think Level 0-1's should be exempt from this or "robbers" would take advantage of these relatively new players. Also something should be coded that people can't be level 0-1's forever..that they need to level up....for example give them 2 months to level up.

I do like the idea of having another profession. Gives the game greater diversity.
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Oduan

Oduan


Posts : 287
Join date : 2009-01-27
Location : London

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyMon Feb 23, 2009 2:06 pm

I support this. Building the homes and repairing them will also provide a non stopping economical sector so even level 4 characters would need to contract craftspeople to decorate and rebuild their homes.

As our mayoress sugested this will aslo open the way for jobs as stonemason, architect....
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Acc3p7

Acc3p7


Posts : 99
Join date : 2009-01-27
Age : 36
Location : London, Middlesex

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyMon Feb 23, 2009 3:00 pm

I need a big house so i can put all my expensive stuff in there.
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Oduan

Oduan


Posts : 287
Join date : 2009-01-27
Location : London

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyMon Feb 23, 2009 3:32 pm

Acc3p7 wrote:
I need a big house so i can put all my expensive stuff in there.

Reserve a big room for your ego
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Wolfkid

Wolfkid


Posts : 117
Join date : 2009-01-16

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyMon Feb 23, 2009 6:47 pm

I guess it's better that robbers in this term is only event not player act as robber. Cause it would cause riot and player will start rob each other. For example we got random event that state that we have burglar.
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Catlynn Angelina

Catlynn Angelina


Posts : 19
Join date : 2009-02-08

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyMon Feb 23, 2009 7:41 pm

I agree, this is an excellent idea, and I also agree with Emaleigh about the level 0 and 1 people being excempt as that would tend to make people be discouraged if they were robbed or the weather hurt them to the point of making them feel it was useless to go on.

I play another game that has a house that you can build up and security on it and health problems/accidents etc, and it does make it more interesting, but at the same time if it's too much it can discourage the player. There is a balance.

I like that they have put weather in this game, but enough is enough already. Rolling Eyes Yes, I know it's a bug, but I use it as an example.
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Paul
Admin
Paul


Posts : 49
Join date : 2009-01-02

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyTue Feb 24, 2009 3:19 am

I agree but, i think, perhaps i can create a protection which can be built by the municipality (some pounds) and you can hide in... No ?
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Acc3p7

Acc3p7


Posts : 99
Join date : 2009-01-27
Age : 36
Location : London, Middlesex

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyTue Feb 24, 2009 3:51 am

Paul wrote:
I agree but, i think, perhaps i can create a protection which can be built by the municipality (some pounds) and you can hide in... No ?

That would be great for the poors, but i dont want to share my stuff with the commons... Razz
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Catlynn Angelina

Catlynn Angelina


Posts : 19
Join date : 2009-02-08

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyThu Feb 26, 2009 1:22 am

Acc3p7 wrote:
Paul wrote:
I agree but, i think, perhaps i can create a protection which can be built by the municipality (some pounds) and you can hide in... No ?

That would be great for the poors, but i dont want to share my stuff with the commons... Razz

Maybe make two ways for protection, one for commoners, and one for nobles. geek
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Wolfkid

Wolfkid


Posts : 117
Join date : 2009-01-16

Bad weather and house idea. Empty
PostSubject: Re: Bad weather and house idea.   Bad weather and house idea. EmptyThu Feb 26, 2009 1:53 am

A protection for poor people ? That's a good idea to help poor or just awaken player. But if all the player can get protection for a few pounds, then no one will spend money to upgrade the house right?

How about giving a small advantage that makes difference between player who take shelter at their house and player who take shelter at the camp.

What do you think?
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